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Never Be Bored Again

20 Feb

rarelyLook around you. Where are you reading this right now? Chances are, you’re minutes away from an immersive, interactive experience that is waiting for you to discover it. Curious?

First, some background. I’m one of those people who has a hard time doing nothing. That sense of peace that comes from “getting away from it all” wears off for me after about five minutes, and I find myself looking for something stimulating. Not surprisingly, my young children tend to feel the same way. It’s something of a curse, but on a recent trip to the Central Sierras, a wonderland of natural beauty, I was determined to turn it into an opportunity. There just had to be something to do up here that would be entertaining for all of us, right?

screen-shot-2014-02-02-at-15-02-05I asked the Internet, and found a tourist-oriented website for the tiny village we were in, and scanned through the usual list of activities. Fishing: please no. Snowmobiling: need snow for that. Hiking: with kids, it ends up being “carrying.” Prospects seemed dismal until I came across “Geocaching.” That rang a bell — something to do with GPS and hiding stuff, but I realized that I really had no idea how one actually did it.

cacheiskingSkeptically, I installed a free app, waited for it to locate me, and discovered that there were DOZENS of caches within a few miles of my current location (in the middle of nowhere) including one that was 163 FEET away (we were in a local playground at this point.) I tromped off alone in a trance into the adjacent woods like a very slow, poorly-trained bloodhound, climbing over rocks, crossing brooks, crashing through brambles, trying to close the distance between me and whatever lay at the marker on my map. Soon, the other grown-ups got involved, and the kids buzzed around us discovering the fantastic natural playground surrounding them. Looking back, I guess my biggest misconception about geocaching was that it was something that you had to “get into.” However, without really trying, we had effortlessly and unexpectedly landed in the middle of an adventure!

product1We didn’t find what we were looking for, but we were undeterred, so for our second try, we chose a cache that seemed a bit easier. Each cache is ranked for difficulty and terrain, and contains a description and optional hints that guide you to the hidden location. We made our way to an unnoteworthy cluster of trees on a street corner that we would have otherwise driven past without giving a second look, however now it was imbued with mystery and potential. We descended upon it like a shoal of piranhas, discovered a camouflage canister hanging from a branch, and eagerly grabbed it, unscrewed the lid. The kids thrilled at the mysterious trove of miscellaneous knick-knacks within while we examined with curiosity the little notepad filled with messages from those who came before us. As we left our own impromptu scrawl for those who would in turn follow in our footsteps, we unwittingly jumped into the slipstream of a previously unknown world that was hidden in plain sight.

Now we were hooked and consulted the app for our next find. It was another easy one, embedded in a jumble of rocks that anchored the sign for a wilderness trail. Except now, the world was transformed; a rusted chain buried in the rocks became a  guardian rattlesnake and the unassuming container was a treasure chest of mystery and possibility. We were so engrossed in our adventure that we almost didn’t notice the car pull up behind us.

Hunger-games-gamemakersThe gentleman who stepped out introduced himself as papahog46, and told us that this was his cache. He just happened to be driving by, and he knew exactly what we were up to. I chatted with him a bit, and he said that he had recently come back from the Caribbean where he had left a few caches, and that he has also left a few in various places in Europe. The app allows you to log your finds, and leave a brief message, and he commented that many of the thank you notes he received were in other languages. After he left us to our meanderings, it occurred to me we had been having fun that he had made; transient explorers of a new world he created. We had been hanging out with the Game Maker!

mugglesI finally started to realize that this thing was big. I used the app to see what was around my house: dozens, including one a block away. The neighborhood around my work: lousy with caches, including four in the park where I often eat lunch. A random place where I stopped for lunch on the way to San Diego: loads. I realized that geocaching is nothing short of a global phenomenon that has created a parallel universe bound together by a community that borders on a secret society. It has its own lingo, which I picked up on from reading the entries in the logbooks — kind of like a written secret handshake. In fact, geocachers have appropriated the word Muggle from the Harry Potter universe to designate a person who is not playing, a shorthand that happens to be pretty much spot-on.

POD_dandelionBecause there are no formal rules except a common-sense code of conduct that requires you to be a good citizen, it didn’t take long to figure out that caches needn’t be limited to dime-store trinkets and logbooks. Caches could be designed like any other experience and could include a history lesson, or a series of related puzzles, or an elaborate story, or all of them at the same time. I realized that when I entered this world, I felt the same thrill of discovery and ignition of imagination that I get from the best immersive experiences. Except instead of traveling for hours and waiting in line and most likely seeing something that I’ve probably seen before, I could do this anytime, anywhere. Best of all, with an inkling of inclination and a jab of imagination, I could create my own world within the world. Perhaps even one that you’ll stumble into someday.

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Fried Cheese & Coke: Branded Experiences and Iconic Retrospectives

6 Nov

I lived in Prague during a period when email was still a novelty, mobile phones were seen in Tom Cruise movies as devices used for making phone calls, and internet cafes actually had computers in them. A popular means for distributing information was known as a “newspaper,” and a few were published in English for the benefit of the expat community. One of these featured a column called, “Easy Targets,” which was an unannotated list of people, institutions, concepts, etc. that would be recognizable to a contemporary reader. And that was it. Further commentary was neither provided nor required. A similar list published today might include, “Congress, Miley Cyrus, Facebook status, gluten-free beer, you get the idea.” One fateful afternoon, I picked up said newspaper and immediately sought out the Easy Targets, and at the top of the list was, “Smažený Syr.” For me, this was and is the absolute soul of wit. There is so much depth and commentary packed into those two words that it can still bring a smile to my face today. Let me explain.

I’m ready for my close-up

Smažený syr is Czech for fried cheese. In the fight for daily survival, which occurs at the intersection of 30-cent beer, a national/institutional disdain for last call, and an ambiguous notion of employment, sustenance is a fickle ally. At certain single-digit hours, one’s options are typically limited to: 1) hot-dog 2) sleep or 3) smažený syr. Smažený syr was notoriously and reliably available at a kiosk outside of one of Prague’s train stations, day & night, rain or shine. Many expats have had their lives temporarily saved (and ultimately shortened) by making this pilgrimage. Moreover, smažený syr often found its way onto the menu at almost every local restaurant, often masquerading as a main course, sharing the stage with a sidekick of french fries. The most common description of what it feels like about half hour after eating this is, “I think I just swallowed a hockey puck.” It’s a rite of passage. It’s a way of life. It’s wrong. It’s an easy target.

You can't make this stuff up

You can’t make this stuff up

So when I tried to wrap my head around the idea that there could be an attraction in Atlanta dedicated to Coca-Cola, my first thought was smažený syr. It’s not a terrific stretch to prejudicially pigeonhole the World of Coca-Cola as a temple to American capitalism, providing dubious educational value and celebrating a product that is bad for you. Now, that’s an Easy Target. Seriously, Coca-Cola makes smažený syr look like a health fad. I had to check it out.

Figure 3

A shadow passes across the land

The attraction chronicles the impact that Coca-Cola has had on world culture for the last 100+ years. After a guided introduction followed by a screening of a surprisingly psychedelic animated short (i.e., commercial), guests are left to explore the rest of the attraction on their own. Setting aside for the moment the photo-op with the company’s polar bear mascot and the 4D theatrical feature, WOCC resembles a traditional museum with a number of exhibits focused on corporate artifacts culled from various times and places. Love it or hate it, Coca-Cola has some of the most recognizable, inventive, and iconic branding of any product sold anywhere, and the various exhibits make it clear that they haven’t rested on their laurels at any point in their efforts to get us to keep buying it. What’s even more remarkable is that as a product, Coke has remained relatively unchanged, which makes it somewhat of an outlier in the fast-paced world of global corporate commercial one-upmanship. In fact, this nuance lies at the heart of WOCC’s best feature: Vault of the Secret Formula.

Last known whereabouts: Atlanta

Last known whereabouts: Atlanta

The Vault immediately appealed to me, and it was the first exhibit that I visited. The theming begins as soon as you enter the exhibit through the larger-than-life vault door that looks like it was lifted from the set of Goldfinger. Next, you are visually scanned and cleared for security in a waiting area before entering the actual space. The first thing you notice as you enter is that it smells like Coke; it sounds weird, but it’s very subtle and it works. The exhibit proceeds to relate the history of the Coca-Cola company from the perspective of the secret formula. You learn how the formula was developed/invented by a pharmacist, and how it made its way through successive entrepreneurs, visionaries, and businessmen whose primary objective was to safeguard the secret. The formula is transformed into a character that enhances the fortunes of everyone who possesses it, and for the last 100 years, it has literally been kept inside of a vault with extremely limited access.

The exhibit is filled with interactive features including a steampunk device that allows you to try to replicate the secret formula by manipulating some primary flavor characteristics, and a motion-controlled interactive game in which you attempt to successfully transport the formula back to the vault before it falls into the wrong hands. Throughout, there are cleverly immersive ways of revealing additional information including whispered rumors from overhead and drawers containing information that you can peruse. In essence, they have taken the history of a corporation and turned it into a riveting adventure. Moreover, in this telling, the history of Coca-Cola is made out to be nothing less than the realization of the American dream. The exhibit ends with a 360 degree movie projection which is reasonably impressive, and in a surprising twist, the screens slide apart to reveal the star of the show: the actual vault.

A proud day for Coke marketing execs

A proud day for Coke marketing execs

I exited the exhibit a bit surprised at how roped in I got to the experience. I feel that on the basis of its creative execution, the Vault is an unqualified success. However, in the context of the idea that a museum about Coke is a classic “Easy Target,” it seems all the more impressive. After this experience, I was able to set aside my sense that the Polar Bear photo-op was kind of creepy, and that the 4D theater experience felt out of place, and that the other exhibits, while interesting, felt a little self-congratulatory. On the other hand, the Vault works because it’s not just another attempt to make you believe that drinking Coke makes you a better, happier citizen of the world. What lingered for me was the journey I felt that I had taken, and it had everything to do with the effort that was made to transform this material into a story, and to involve me in its telling. Personally, I didn’t come home and fill my refrigerator with Coke and hang framed pictures of John Pemberton in my office. However, I felt that it was well worth my time to visit WOCC, and it provided yet another opportunity to learn/re-learn/remember something that I will carry forward into my own practice: a good story and an earnest effort to creatively involve your audience in it can make ANYTHING compelling.

Now, if they had only served fried cheese in the Tasting Room.

Coffee, Beer, Zombies, and the Future of Immersive Entertainment

30 Oct

Unfortunately, it couldn’t be all play, all the time in Atlanta. We had a full day of work ahead of us to set the record straight on a few items.

Does Octane deserve to be considered one of the nation’s best coffee establishments? Yes. Especially when paired with a popover from the adjoining Little Tart Bakeshop in the Grant Park location.

Will Rosebud provide a superlative experience for the discerning brunch enthusiast? We started with fried cheese grits with smoked cheddar and pepper jelly. Need I go on?

Can Porter Beer Bar live up to its reputation as one of Atlanta’s best destinations for enjoying a wide variety of amazing beer? Early results are extremely promising, but from a due diligence standpoint, we feel that it would be imprudent to end our investigation prematurely.

Atlanta is a flexible concept

“Atlanta” is a flexible concept

Refreshed and recharged, and in gratitude to Atlanta’s gracious hospitality, we thought it was only right that we do our part to assist them with their zombie problem. Atlanta Zombie Apocalypse promises an interesting variant on the standard haunted attraction. Unlike NetherWorld, which was incongruously located a few blocks from suburban strip malls, AZA is convincingly nestled in the woods off a deserted stretch of highway. The attraction is built on and around the grounds of a deserted motel and it didn’t take much effort to believe that zombies might be nearby.

For those who don’t frequent this type of entertainment, the haunted attraction industry is all grown up and embraces more than what we endearingly referred to as a “haunted house” back in the day. There are a growing number of variants on the theme of scaring people for fun and profit, including haunted mazes, haunted trails, scare zones, haunted hayrides, etc. Many attractions aggregate and even mashup several of these styles to make sure that you don’t get too comfortable. AZA provides three attractions which can be generally described as 1) haunted house/haunted trail mashup, 2) haunted maze + paintball and 3) haunted house/immersive theatre.

cdc-zombie-posterOut of respect for the organizers, I won’t give up any spoilers, but I will share some general impressions. Admission can be purchased on a per attraction basis. I was here from California and was in the middle of nowhere, GA. I was going to all three.

Although the attractions can be visited on a standalone basis, some of the employees had specific ideas on the order in which to experience them if you were seeing more than one. They were essentially imposing a meta-level of story and emotional engagement that hadn’t actually been accounted for in the overall design of the attraction. The best part is: different people had different opinions on the ideal order, and they were pretty passionate about their individual assessments. It was like having a personal team of horror sommeliers. More importantly, it was unscripted proof that the tendency to find story in our lives is central to the human experience. It also echoed my thoughts on the very personalized reactions that one can expect from immersive experiences.

Unlike many haunted attractions, which are essentially self-directed (i.e., here’s the entrance, proceed to the exit,) each of these attractions had a guided component. While the most memorable features of many attractions are the live performers, the level of interactivity is typically low and unidirectional: they scare, you scream, keep moving. The guides and performers at AZA added a sense of theatricality and interactivity which enhanced the the overall immersive quality of the experience. The first attraction we chose was called “The Curse,” and it took advantage of the ample, wild surroundings by using parts of the neighboring forest as the set. There was a backstory and a mystery to the attraction, and we were recruited as investigators and addressed directly by the guides and performers. Although I saw room for improvement, I was certainly entertained.

All in a day's work

The blogger in the line of duty

For me, the main attraction, and the reason I found myself in Conley, GA deferring my important research of Atlanta’s brewpubs, was the “Zombie Shoot.” We were provided with a semi-automatic AirSoft gun (essentially paintball, but using specialized BBs instead of paintballs) and protective headgear, and were told, “Aim for the head or the chest. Keep firing until they go down.” Pretty much the exact opposite of your standard preshow advisement, “Keep your arms and legs inside the vehicle at all times.” Also, in case it’s not totally clear, you’re firing at real people, I mean zombies, not cardboard cut-outs or animatronics. Did it work? Mostly. Was it fun? Definitely.

Maybe King Lear actually IS the future of haunted attractions

Maybe Shakespeare actually IS the future of haunted attractions

The final attraction was called “?” and I think it’s telling that it might have been my favorite even though on its surface, it seemed to be a standard haunted house. Why? Story. It was the most theatrical of the three and featured the most interesting and inventive story, while still remaining focused on trying to scare you out of the building. Granted, we’re not talking Shakespeare, but it was a refreshing and successful variant on what could have been an uninspired production.

The production value in these attractions was not award-winning, and the storytelling was not expert, but I’m still glad I checked them out. It was all produced with a lot of heart, and everybody from the people selling the tickets to the performers and guides and zombies seemed to be having a good time and wanted to make sure that we were too. By providing three very different, hybridized attractions, it was clear that the creators were willing to take some risks and try out some new ideas, which will always impress me more than playing it safe.

Crossing the line from a one-way performance to an interactive experience can immediately raise many expectations that are potentially difficult to meet. The biggest challenge becomes the reconciliation between the audience’s sense of agency and the practical and aesthetic parameters of structured entertainment. It’s a tricky balancing act between living an experience and playing along. To choose an extreme yet practical example from this show, being provided with a gun and an opportunity to fend off assailants is real and pulls you right into the experience. However, remaining cognizant of where you can and can’t shoot can temporarily pull you out. It trades the steady equilibrium of an evenly immersive but passive experience for one which attempts to balance instances of deep immersion within a more structured rules-based framework. The resulting dynamics suggest a hybrid with gaming, sports, and other experiences that would otherwise seem at odds with what (in this case) is essentially theater. Personally, I think that finding a satisfying balance in these intersecting sensibilities is a challenge worth taking on, and that we’re hopefully just scratching the surface of the types of experiences we can expect to enjoy in the future.

SATE ’13 & the Gross Anatomy of Haunted Attractions

23 Oct
Cutting to the chase at SATE

Cutting to the chase at SATE

Last week, I had the pleasure of visiting Savannah, GA to attend SATE ’13. SATE (Storytelling, Architecture, Technology, Experience) is the annual design conference of the Themed Entertainment Association, of which I am a proud, card-carrying member! This is my second year attending this event, and I can’t say enough good things about it. It would be well within the bounds of this blog to provide a full report of the conference, but rather than reinvent the wheel, I can vouch for the high-quality recaps posted at entertainmentdesigner and micechat. As if having my mind blown by the entertaining and informative presentations and panels wasn’t enough, I also hung out with industry pros and peers at events held at a haunted hotel and the courtyard of a former jail. It was two full days of encouragement, stimulation, and inspiration, and I left with a head full of ideas and direction. But I wasn’t going home. I was on a mission. I was heading to Hauntlanta!

It's my blog. I can plug my childhood friends if I want to.

It’s my blog. I can plug my childhood friends if I want to.

When my friend Ted Dougherty found out I was going to Savannah, he insisted that I had to go check out NetherWorld, a haunted attraction on the outskirts of Atlanta. When Ted talks haunts, I listen — he’s the author of an award-winning book about the history of Knott’s Scary Farm and he logs the miles to check out new attractions. NetherWorld is regularly ranked as one of the best haunted houses in the country and even enjoys a high position on a list of the Most Influential Haunted Attractions of All Time, alongside Disneyland’s Haunted Mansion and other legendary spots. The accolades made the 3 1/2 hour drive seem fairly inconsequential.

I don’t want to disappoint, but I don’t feel that it’s fair to provide a detailed blow-by-blow review. These types of attractions rely on the element of surprise, and I respect the importance of not spoiling the experience. I will share some high-level impressions though. NetherWorld 2013 consists of two mazes, and the combined experience takes approx. one hour. Apparently, the attraction changes every year, which itself is a horrific consideration, given its massive size and density of detail. I sometimes leave these types of attractions, including those with presumably far larger budgets at theme parks, with a disappointingly sizable mental list of missed opportunities and instances of ineffective execution. My experience with NetherWorld was the complete opposite; I was struggling to hold on to the inexhaustible list of everything that did work, and my brain was in spasms trying to retain the outrageous sensory overload that I had just experienced . . . in a good way.

This kept happening

This kept happening

However, after leaving SATE, my head was full of story. Among other things, talking shop with Chris Huntley for an hour will have that effect. He promised that my brain would instinctively expunge his heretic theories so that I could resume normal functioning, but so far (thankfully) that hasn’t happened. As he pointed out, using the Haunted Mansion as an example, the story for most haunted attractions goes something like, “You’re in a really bad situation, and you need to get out, or bad things will happen. Good luck.” This would seem to justify an approach in which a haunted attraction is essentially an empty container for a potpourri of arbitrary horrific offerings. In fact, at NetherWorld, although the two mazes are distinctly themed, it was difficult for me to articulate anything more than the skeletal plot above for either of them. It seems that the lack of a compelling or unique story should have caused my emotional engagement to border on disinterest, but that wasn’t the case. So why did I love this attraction so much? I’m not exactly sure, but I’m going to take a crack at it.

I thought we were talking about haunted houses.

I thought we were talking about haunted houses

Without getting hung up on specific terms of art, understanding how we respond emotionally to stories may involve unwinding the relationship between “what” is being told and “how” it’s being told. This relationship is arguably more symbiotic and therefore less forgiving in non-immersive modalities. For example, while it’s possible to temporarily lose yourself in a great book or movie, it is almost impossible to totally forget that the story is happening to other people. If the art or craft of the storytelling falters, we quite readily fall back to the default state of being ourselves. Also, we instinctively and sometimes unconsciously act as critics and connoisseurs when we experience stories told in these ways. On the other hand, because an immersive experience inherently requires a material level of involvement by the audience, it begins to experientially resemble life or dreams. While we may form an opinion of the experience as it’s happening, it will be less natural for us to disengage and evaluate it critically. If some traditional storytelling components are missing or unbalanced, we tend to fill in the blanks ourselves and move forward, just as we do in life.

disbeliefIn short, stories that do not have a deeply immersive component must suspend disbelief so that you can accept the story that is being told to you. On the other hand, immersive experiences must suspend disbelief so that you can accept the story that you end up telling yourself. This is a key insight for me as a storyteller. As a writer and filmmaker, I recognize that I often try to direct and control my audience’s reactions. For instance, I might evaluate the success of my piece based on how many people laugh or jump or cry at specific points that I have crafted. However, as an experience designer, that approach might not be ideal. A successfully designed experience may encourage a viewer to integrate what she is experiencing in a very personal way and with a highly individual outcome. To paraphrase Asa Kalama, another speaker at SATE’s story segment, sometimes the most effective approach in developing a successful experience may lie in providing a compelling framework for a guest’s creativity to blossom, and then getting out of the way!

Slow news day

Slow news day

Back to NetherWorld. A haunted house is a classic immersive experience. I may have been more forgiving of “what” was being told to me, because I was captivated with “how” it was being told. This is not an argument for style over substance. A total disregard for story and plot will cause a haunted attraction to be indistinguishable from a fun house, and would not be successful in my opinion. Nevertheless, an exceptionally designed experience may emphasize the “how” by expertly employing abstract narrative tools that are not necessarily story-driven. For instance:

Pacing:  There needs to be a rhythm of emotional flow to the experience. Thrills should escalate and punctuate with an unpredictable but considered periodicity.

Cohesion: Although I couldn’t really put my finger on the details of the plot, there was something generally “demonic” about the scenic design which provided a baseline of thematic continuity. To clarify, in this particular attraction, it would have been jarring for me to if I had encountered a vampire or an alien in the attraction, because it wouldn’t have “fit.”

Variety: Within the cohesion, there must still be a diversity of stimulation that doesn’t feel repetitive.

Spatial Design: The space should be designed to obfuscate, disorient, reveal, etc., as required by the other narrative components.

Motion/Body Engagement: Moving through a physical space, crouching, running, walking in a circle, fatigue, fluctuations in temperature, etc., all have the potential to influence emotional engagement.

I’m not suggesting that the above elements are absent in less immersive storytelling. However, while there is no formula for accessing the magic of emotional response, as storytellers, we can still draw meaningful conclusions about the effectiveness of certain techniques for certain experiences. This may sound very obvious and automatic until you encounter an attraction that has been ineptly executed. Bottom line: NetherWorld probably wouldn’t make a very good book, but it’s so effective as an experience that they make it look easy.

But that was over and done with, and I understand that Atlanta has a bit of a zombie problem…

To be continued.

Venice Beach’s Magic Walk Streets

30 Jun

I was scheduled for a midday meeting in Santa Monica recently, so I decided to take advantage of the favorable timing and location to spend the morning doing something nice. For me, this usually means trying to find a great local place to enjoy a cup of coffee and absorb a new neighborhood. Having grown up in Southern California, I always had a fondness for Venice Beach which happens to have a number of well-regarded cafes so I made my way to Intelligentsia on Abbot Kinney Blvd. I probably hadn’t been to Venice Beach in at least 10 years, and the visits from my college days were usually punctuated by all-hours visits to bohemian dens such as Van Gogh’s Ear or daytime boardwalk serenades from rollerskating, electric guitar wielding, portably amplified djinn. Abbot Kinney is . . . different from all that, but still uniquely Venice. That said, after abandoning any hope of comfort and slothful assimilation into Intelligentsia’s decidedly unergonomic furnishings, I found myself successfully caffeinated and seeking more dynamic stimulation. I had a nice time browsing the various shops, but I figured I had time for at least one adventure. I temporarily became one of those annoying people who becomes completely absorbed in using their phone while trying to move through a public space, and a bit of serendipitous internet searching led me to a walking tour of “hidden” Venice. I read the section on the “walk streets” of Venice with interest and looked up and noticed that I was literally at the corner of Palms & Electric Ave. which marked the beginning of the walking tour. Coincidence?

Not much traffic.

Speed Limit: N/A

As directed by the above post, I sought the “narrow pathway through the bushes and trees,” feeling like some kind of urban conquistador, and believing that it was very possible that I was the only person on earth who knew about this secret passageway. I found myself on a “street” that was just about wide enough for 2-3 people. Most people would probably consider this a sidewalk, except there weren’t any of those tedious automotive streets adjoining it to lend the critical “side” appellation. On either side, were actual front gates that led to actual front yards and houses with actual street addresses. It was narrow enough that in some stretches, the trees and bushes on either side created a living archway of shade and natural beauty.

Traffic Circle

Traffic Circle

Emerging from one of these walk streets into the “real world” was a bit of a shock to the senses. Not that any of the surrounding streets are particularly congested or busy, but strolling the walk streets just feels “right” and everything else just feels “wrong.” It’s as if we really missed the mark as urban planners on a global scale, and that this is how we were actually meant to live, build, and grow communities. All I wanted to do was to get back into that outdoor corridor cocoon; so I did, finding the entrance to another one of the streets so that bliss could once again ensue.

The architecture on these streets is the typical mashup of styles that one expects from certain coastal communities — a bit eccentric, generally inconsistent, but with a satisfying coherence from the shared values of comfort and uniqueness. A treehouse here, a lost dog sign there, an empty patio ready to welcome drinks with friends at sunset; it feels like life is being lived here, not that this is some novelty or sideshow. As I wandered, my mind felt more at peace, and I felt able to shelve my thoughts, forget about my phone, not obsess over my meeting, and actually just enjoy being in the moment. I realized that this special environment, literally hidden in plain sight and free for anyone to explore, transported me to an inner place where I could observe my surroundings in a pure state of wonder and reflection. It is the quintessence of the type of immersive experiences that I seek in travel, installation art, themed entertainment, transmedia, etc., and a vital inspiration for the immersive experiences that I hope to create for others to enjoy.

Having completed a circuit and finding myself more or less where I started, I noticed that I had lost track of time. I ordinarily abhor being late to meetings, especially with people I’ve never met, so I dashed off a quick text, “running late. inexcusably detained by local magic.” The reply came back momentarily, “no problem. magic is good.” I knew it would be a good meeting.

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